Santa Anna IT Research Institute AB is the project lead for Interactive Digital Twin through Multimodal AI– dnr 2024-01571, financed by Avancerad digitalisering (Vinnova) and WASP.
The project was featured within the “Game for Change” concept at the East Sweden Game Summit (November 2025), focusing on serious games for safety and digital forensics.
Our ambition was not only to present and inform audiences about our ongoing project, but also to inspire programmers, game developers, and other talents within the gaming industry by demonstrating how their skills and engagement can contribute to societal good.
Serving as host for the session, Masae Ebersson from Santa Anna & AI Sweden explained how AI often becomes a key component once crime scenes or environments are digitized. Santa Anna and AI Sweden have evolved into a connecting hub, bringing together public organisations, developers, and researchers to enable new digital methods to be tested and evaluated in a controlled and responsible manner.
Representing the Swedish Police East Region, Mikael Lilja described a recurring challenge faced by investigators: In a typical murder investigation, investigators may need to review around 1,500 printed pages of material—equivalent to approximately 4.4 kg of paper and a stack about 11 cm high. For a single crime scene, such extensive documentation can be difficult to navigate.
Mikael highlighted how AI-assisted tools and Digital Twins could replace parts of this material through 2D and 3D simulations, helping to structure and summarize information, compare evidence, identify connections and timelines, and maintain an overall view throughout an investigation.
Lena Klasén, formerly at the National Forensic Centre (NFC) and currently at the National Operations Department (NOA), Swedish Police Authority, explained how detailed 3D visualization and spatial modelling can be used to digitally recreate crime scenes, supporting both analysis and communication.
Another key contributor to the project is Nils Folker, 3D Designer at Lutra Interactive, who demonstrated artificial crime scenes used to test how digital tools can support understanding in situations where real locations can no longer be revisited.
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Following the presentation, a panel discussion was held, during which we received many questions, clearly demonstrating the strong interest among the participants. We hope that our project and initiative will help create a platform for continued collaboration and inspire further engagement in the development of digital tools for societal good.
The partner for this project is Linköping University, Copenhagen University, Norrköping Visualization CenterC, Intel Sweden AB, The Swedish Police Authority, East Sweden Game, Lutra Interactive AB, Wasp WARA PS, Sankt Kurs, AI Sweden and Santa Anna IT Research Institute AB.





